Review #98

July 28, 2014

Dishonored.

 

It's a title I don't really need to introduce, given the colossal amount of media attention it received for it's marketing campaign.

...but overblown or over-hyped the campaign was not, because this game was absolutely amazing.

The sound track, the graphics, the gore... and the story; that blessed story in a year where video game story was in the shitter.

To recap, you played as Corvo, the ex-royal bodyguard and master of spies out for revenge after the death of his beloved Empress.

What a ride.

This whole game was a riot, and a joy to play.

 

...but there was more after the final scenes. 

Sure, everyone mostly knows that there's an expansion to go along with the main story, and they know you get to play as Daud, the man that murdered the empress, but that's as far as I ever heard my friends explain it or read into it.

What I didn't know was that there's a SECOND expansion, the Brigmore witches, which makes the first DLC look like weeper slag.

 

...but I digress! First and foremost, spoilers ahead, shitnuggets. Read at your own discretion.

 

So! In the Knife of Dunwall, the first DLC pack that came out for Dishonored, was NOT the best, to be blunt for a sort-of-small reason.

You had new powers, and while you're all big boys and girls who can put two and two together and try things out for yourselves to see if you like them, some abilities require better explanation.

Trust me, I like figuring shit out for myself in game, but some of these powers seemed remarkably superfluous and just... foreign to use. 

And in a game where all you know so far is the blink move, stabbing, and crouching AND these are the only moves you feel comfortable with because your actions weigh HEAVILY on how the story and game progresses, you're not likely to try them and feel weird about using them, or just avoiding them because you're scared that you're going to alarm someone or explode someone when you're trying to get the ghost achievement or achieve a solid level of immersion.

 

THAT BEING SAID, 

 

Knife of Dunwall still has plenty to offer after you get through the first mission. 

 

The main character, for example:

playing as Daud has a gritty 50's detective feel to it, almost. 

Which, I might add, is really damn cool.

Unlike playing Corvo in the main story of Dishonored (who makes like Gordon Freeman), Daud talks. A lot. 

And his voice acting and lines are... really fucking good.

I'm not gay, but Daud can make Macho Man Randy Savage put out with his gritty narration.

 

* cough *

 

Moving on, the weapons have some neat little tweaks to them, both visually and how you upgrade/use them, too. 

Believe you me, this adds a TON to the game's immersive quality: you don't feel like you're playing a shitty reskin of Corvo, you're playing a completely different character.

And again, the upgrades are different - accuracy upgrades, ammo types... and the grenades! God bless the grenades!

You can actually USE the grenades for stealth in this game, which is a phenomenal experience considering the only use for grenades in Dishonored was clearing dens of rats in deep, deep tunnels WAY underground because, you know, you just GOTTA be sneaky.

 

So now that I've given you the skinny on the Knife of Dunwall, let's take a look at the Brigmore Witches.

 

The developers here hit a MAJOR stride in how they wanted this game to differ from playing as Corvo, and did more than just add a voice, character model, and weapon reskins: no, they remade the story telling COMPLETELY. They continue seamlessly from Knife of Dunwall, added in a FUCKLOAD of side mission, search quests, and missions that spanned multiple chunks of a city.

 

...best part? They did it all without destroying the beautiful main storyline they birthed with this gorgeous little gem.

 

And for those of you interested in playing a game that actually has a difficulty curve and more to it than just sneaking? 

This game has those in spades. 

Those aforementioned side-quests are not easy, save for a few funny ones that the devs used to make a morbid joke about plague or black magic.

Oh, and the main story line actually gets significantly more difficult, too.

Not just because situations supply more enemies *COUGHCOUGH*LIKETHEFIRSTGAMEDID*COUGHCOUGH* but by actually adding unique enemies that really, really throw you for a damn loop.

Off the top of my head, I can name about TEN new types of enemies as opposed to what was shown in main game.

TEN.

Most main games these days don't exhibit that smorgasbord of enemies, let alone in a DLC.

What's more is the fact that Brigmore Witches has some seriously tense moments, making the jarring alarm of a violin screech that notifies you that you've been noticed all the more terrifying.

Brigmore Witches was a game that did something for me that other games haven't done for a long, long time -

-  it added a genuine sense of urgency.

I was scared, I ran, I scrambled, I panicked.

 

I won't spoil anything, ANYTHING about this game because I'd consider it robbing you, the player, of the great experience of seeing and experiencing it for the first time.

 

In conclusion, dear reader, go get this DLC. If you liked Dishonored, you're in for a bonafide treat with Knife of Dunwall and Brigmore Witches.

author: NexusSloth

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