Editorial #37

January 25, 2015

Koma-chan - Non Non Biyori - Sentai Filmworks

I never finish any of my fucking games

Wow, Nate way to have fuck right in your titles, you click-baiting asshole.

I'm actually thinking it's going to have the opposite effect. Regardless, I'm sitting strewing over the fact why I never finish any of my games anymore. I remember back in the days of my youth I used to sit around and play a single game until I completed it all the way. I remember challenging my relatives to see who could finish the game first and finding much pride in myself whenever I managed to do it, and having a shit ton of fun even when I failed to complete it first. It gave us something to talk about, the experiences we had playing the game and what parts we found challenging and different strategies we used to get past certain points. That has all come and gone and in fact I can't exactly remember the last time I had conversation like that in a while now. Right now I can remember sitting in on my couch, playing my N64 or my Xbox and spending hour after hour trying to beat the one game that I haven't beat yet or just recently obtained. That never happens now.

Maybe its because my library is so expansive now, that I have such an incredible amount of games that the overwhelming feeling that I'll never get a chance to at least try them out is driving me to try and dabble in them all a little bit to the point that I never complete any of them anymore. This is probably one of the factors yes. It's not that I don't like a challenge, it's not that I quit when things get too difficult, it's almost that if I get bored, I stop and find something else. This a bad mindset to have.  I remember quitting because it got boring, the story was dragging or it was becoming way too much of a grind for me to bother with. This is probably why I never beat any of the Final Fantasy games besides FF-XIII. A lot of people like to say that game was more of a movie than a video game and I like to strongly disagree with them on that.  At least that game never got boring, had a really well paced story, and had enough interesting enemies and difficulty to the battles that I actually had to pay attention to what I was doing. It forced me to have a particular party and deal with that. I felt like there was something seriously at stake and that my battles mattered and my characters were not just some cut and paste trope. That being said, fuck Hope, that character is a piece of shit.

Moving on, I don't find games are that immersive anymore, they don't suck you in and let you have a good time it seems; but Nate, isn't that the exact fucking point of video games? Uh, yes, that is exactly what these things are made for. Well, some of them just serve as a platform for art and others for education, but I think for the most part, games are for the user to have a really good time doing something outside of their normal reality. The Star Wars Knights of the Old Republic did a really solid job of doing this for a turn based RPG with sub-par graphics. It was weird but it had story and characters that you really felt something for, there was lore and consequence. Holy fuck, do I love consequences. When you feel like you've made a substantial impact in a game that's when it really hooks me. 

This is one of the main reasons why I loved games like Assassins Creed 2 and inFAMOUS: Second Son, you would clear an area and the effects of your actions was almost immediately apparent and that is incredibly gratifying. I will sit here and clear the entire map of all the bad guys because that shit is fun. I don't like the feeling of not getting anywhere if it's not an essential part of the plot and I think that is precisely why I hate grinding in games. Are you trying to waste my time? What is the fucking point of this, I only have so many hours on this planet and I don't want to spend it fucking killing the same stupid bullshit recolored monsters for a barely better piece of armor or weapon, that is just full-on stupid.

I like plot, characters, and I like consequences. Call me a sadist but if a character comes back to life; I immediately hate the game and that character. But, Nate, you read Shaman King, and that novel-or-short-story thing you're trying to write has people dying and coming back and stuff... That's different alright, their resurrections fit so well into the plot that it makes sense, it's not miraculous that they're suddenly alive again, its intentional. I hate when a character are brought back through plot conveniences and are suddenly got new powers, or they disappear for a while and re-appear with no back story and they're just back here again. Just-because-you-didn't-see-it-doesn't-mean-it-didn't-happen bullshit. No, you explain yourself, I grieved your death and here you are, fuck you, stay dead.

I guess you could sum a lot of this up to be that I don't feel a progression when I'm playing these games and you'd be right. The pacing is atrocious and that bothers me. Well it's like fucking Clash of Clans, I play that shit and I build another wall or tower and stuff and still get completely stomped by some random on the internet who takes all my supplies. What was the fucking point of any of this? There isn't; the point is that they want my fucking money so that I can build a whole crap load of stuff and kick the shit out of anyone in my path. Okay, so that's one motivation to building a game like that, the same can be said about MMORPGs that have you spend a lot of time grinding for shit. They want you to keep playing as long as they can so that you can keep renewing your subscription every month. That makes sense, that's why their games are, excuse me, boring and why I lose interest soon as the leveling starts to take days to weeks to get done.

I think this is another reason why I stopped playing Pokemon.  After I beat the last major plot point with a level 40 or so Pokemon I lost all interest in playing. So I could go and beat the Elite Four? What's the point in that? I already did that in Pokemon Blue back in the day and in Silver and I know nothing fucking happens. You get your name in the computer and that's it. There is literally no reason or reward for me to do it, so I stopped playing.

I think this is why I have such an appreciation for games that only take minutes to beat and I keep coming back to them. The creators set out with a purpose, it completes it's purpose, and it is fucking fun. Then you can go back and play it again and get a different ending or just smoke it in a few minutes because its usually pretty condensed and that's enjoyable. 

You can say, well, Nate, that just means you have a short attention span. I'm not denying that, but I also sit for hours and read books, the thing about books is that they're engaging. The problem with this article is that it's geared strictly towards games, but I will tell you right now no matter what we're talking about, whether its games, movies, tv shows, books, if the pacing is really bad or poorly written, I have no interest in it. It's not my fault that you can't engage your audience, you had one job and you failed pretty horribly at it. I've played games with no plot and had a lot of fun and that was because the gameplay was amazing. I've played games with some of the worst looking graphics I've seen in my lifetime (looking at your Tony Hawks Pro Skater), but when it was all said and done, there was something extremely enticing and gratifying that I felt it worth it to pour hours and hours into it to the point that I became damn near masterful at that game, to the point that all my challengers in multiplayer wanted to cry at their severe ass kicking.

Okay Nate, this shit is getting boring, wrap it up.

I feel like I haven't played an original game in a long time (except some of these strange Japanese Vita games I bought) and that's annoying. Everything is a re-skin, or recoloring of an existing game that is just a hallow shell that is basically piggy backing on the success of a game that was already made and already has made a shit ton of money. These games grind for no fucking reason, since there is no real good reason for them to (there is no real fucking reward for doing so). The pacing needs to be reworked in a lot of instances. The setting and plot and atmosphere really needs to be re-worked or taken into consideration at all since it seems that it doesn't matter in a lot of fucking games. Take the characters and situations and put them somewhere else, almost anywhere else, does it change anything? It really should, but I don't find that to be true in a lot of games I play. That leads to shitty and incredibly boring maps. Have some interesting mechanics in your game, and force me to think. I'm losing count of how many times I've fallen asleep playing games in the past month because its just tedious, mindless bullshit.

I'm tired of DLC, like incredibly tired of it. They never add anything substantial considering I'm paying more money for it. 

I want my games to make me go, "woah" and they really don't anymore. Do I enjoy the games I buy and play, even if its just a little bit? Yeah, but I just wish they were more impressive and fine tuned.

clearskyy

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